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Progress Report 10-25-18 | Persistence in Game Design

I am happy to report that OgreWare has been working persistently throughout this past week. If only their save files on Calling All Heroes were as persistent! An intermittent, save-game-breaking bug has been found where occasionally, when you load up the save file, it basically all comes up super broken – not fun overpowered broken, but just BROKEN broken. This has had varying effects, from a field of Imps where map tiles should have been (pictured below), to a situation […]

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