Category: Devlog
Devlog 1/19/25: Extra hours, combat fixes, and the Gordian Flowchart
After recovering from a cold, I’m happy to say I didn’t miss any game dev this week—in fact, we even put in extra time on
Devlog 1/12/25: Sustainable progress, AI assists, and a mini dungeon in the works
In 2024, we at OgreWare worked on game dev nearly every day, missing just four days when I pushed myself too hard while sick. This
Devlog 1/5/25: Lv. ’24 Cleared, Lv. ’25 Unlocked
Happy New Year! We have survived another orbit of our star, and if you’re reading this, well, good job. You made it too. Quest objective
Devlog 12/29/24: One year later
This time last year, I wrote the following in a journal: “Feeling both hopeful and hopeless about us trying to do game dev again. I