Sometimes – well, quite often – when one is making something, whether it be a comic or a game or a novel…things go disastrously wrong and screw up your schedule so that you end up reaching your milestones much later than anticipated. Cluster-fudge-bars are pretty much a fact of the artistic life, something we have to just deal with as best we can, pushing back deadlines and apologizing profusely in hurried blog posts. But other times, things go disastrously right. […]
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