Tag: devlog
Devlog 3/2/25: Golem animation and dungeon generation
This week we put in some extra hours again. I made a few more models: I spent some time midweek modeling and texturing a Golem…
Devlog 2/23/25: Commit to follow instructions
This week we did plenty of work (4 extra hours on top of our standard one hour a day), but for me, most of it
Devlog 2/16/25: What we learned in our first full year of game dev
Merrix and I have been doing game dev every single day for a year now – Feb. 17, 2024 to Feb. 16, 2025 – and
Devlog 2/9/25: Sorting Out Art Assets and Adding A (Kinda) New Monster
Hello everyone! Here’s what we at OgreWare have been up to this week: We now have a new enemy in the game! Meet the Jackalope.
Devlog 2/3/25: Finishing the first zone’s scenery, & some code review and refactoring
Hello everyone! Another full week in the books. We’re excited to share the progress we made this week. Art-wise, I finished modeling and texturing the
Devlog 1/26/25: Color Palette Overhaul and The First Dungeon Test!
This was an exciting week for us here at OgreWare! With the Gordian Flowchart mostly in place, I changed my focus from narrative design to
Devlog 1/19/25: Extra hours, combat fixes, and the Gordian Flowchart
After recovering from a cold, I’m happy to say I didn’t miss any game dev this week—in fact, we even put in extra time on
Devlog 1/12/25: Sustainable progress, AI assists, and a mini dungeon in the works
In 2024, we at OgreWare worked on game dev nearly every day, missing just four days when I pushed myself too hard while sick. This
Devlog 1/5/25: Lv. ’24 Cleared, Lv. ’25 Unlocked
Happy New Year! We have survived another orbit of our star, and if you’re reading this, well, good job. You made it too. Quest objective