Things at OgreWare might seem quiet this week, but there’s actually a ton of progress being made. And yet – we can’t really say that any certain section is complete, or that any specific feature is functional. So what work is going on? Well, think of it this way: It’s all interconnected. Kind of like building a car. If you want to test drive your newly designed car, you can’t test drive it with just the frame, or just the steering […]
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