Updates from the OgreWare Studio
Devlog 5/4/25: Last week, part 2
This week’s progress was largely a continuation of last week, but with some enjoyable highlights. Merrix continued working on the dungeon generator, using the room
Devlog 4/27/25: Dungeon design processes and character profiles
This week we’re (slighltly) altering our approach to dungeon design, and also reaching for a better understanding of our cast of characters. Merrix focused on
Devlog 4/20/25: Let’s chat!: Dialogue systems & quest tracking
This week was all about dialogue. Merrix implemented a dialogue system in our project, and it… is kind of amazing! There are even visual effects
Devlog 4/13/25: Checking the box (+ more new icons!)
This week, we technically checked the box on our tasks – but just technically. Merrix’s goals included implementing a leveling system, and the “bones” of
Devlog 4/6/25: Class system, buffs, and some more icon art
This week saw massive progress on the design side. Merrix implemented a skill system (and a skill bar I made last week), then set up
Devlog 3/30/25: This is just a mockup! (UI, icons, & the skill system)
This week I focused on designing and creating UI elements: Some of these are familiar elements of an RPG interface, like the HP and MP
Devlog 3/23/25: Shop System, Cast of (Creature) Characters, and a Slime
This week we had some good progress with the game’s shop system, and I did some creature planning and added a slime! Late last week,
Devlog 3/16/25: A tangle of challenges (and some decent animation work)
This week was marked by my tangle with the Tangle monster. Story-wise, it’s a tangle of vines animated by a menacing power; in terms of
Devlog 3/9/25: Dungeon generation progress, and two and a half monsters
This week we made good progress in both the design and art sectors. Merrix worked some magic and we now have a dungeon generator of
Devlog 3/2/25: Golem animation and dungeon generation
This week we put in some extra hours again. I made a few more models: I spent some time midweek modeling and texturing a Golem…