Updates from the OgreWare Studio
Devlog 3/30/25: This is just a mockup! (UI, icons, & the skill system)
This week I focused on designing and creating UI elements: Some of these are familiar elements of an RPG interface, like the HP and MP
Devlog 3/23/25: Shop System, Cast of (Creature) Characters, and a Slime
This week we had some good progress with the game’s shop system, and I did some creature planning and added a slime! Late last week,
Devlog 3/16/25: A tangle of challenges (and some decent animation work)
This week was marked by my tangle with the Tangle monster. Story-wise, it’s a tangle of vines animated by a menacing power; in terms of
Devlog 3/9/25: Dungeon generation progress, and two and a half monsters
This week we made good progress in both the design and art sectors. Merrix worked some magic and we now have a dungeon generator of
Devlog 3/2/25: Golem animation and dungeon generation
This week we put in some extra hours again. I made a few more models: I spent some time midweek modeling and texturing a Golem…
Devlog 2/23/25: Commit to follow instructions
This week we did plenty of work (4 extra hours on top of our standard one hour a day), but for me, most of it
Devlog 2/16/25: What we learned in our first full year of game dev
Merrix and I have been doing game dev every single day for a year now – Feb. 17, 2024 to Feb. 16, 2025 – and
Devlog 2/9/25: Sorting Out Art Assets and Adding A (Kinda) New Monster
Hello everyone! Here’s what we at OgreWare have been up to this week: We now have a new enemy in the game! Meet the Jackalope.
Devlog 2/3/25: Finishing the first zone’s scenery, & some code review and refactoring
Hello everyone! Another full week in the books. We’re excited to share the progress we made this week. Art-wise, I finished modeling and texturing the
Devlog 1/26/25: Color Palette Overhaul and The First Dungeon Test!
This was an exciting week for us here at OgreWare! With the Gordian Flowchart mostly in place, I changed my focus from narrative design to