In 2024, we at OgreWare worked on game dev nearly every day, missing just four days when I pushed myself too hard while sick. This week, faced with a similar situation, I have forced myself to get as much rest as possible, aiming for a sustainable approach rather than a “work no matter what” mindset. Surprisingly, it’s been a productive week anyway!
This week’s progress:
- NPC Sidequests: More absurd, fun, weird quests are in the works.
- AI-Assisted Writing: In the process of setting up AI tools for input on class quest drafts, I’ve clarified our narrative tone: balancing silly, wacky moments with emotional depth. Explaining a narrative approach to a neutral third party, be it a rubber duck or an AI tool, can be a really helpful way to understand your own goals and priorities more clearly.
- Dungeon Creation in Godot:
- Built a test dungeon scene and tweaked navigation.
- Achieved ranged combat visuals with improved projectile targeting.
- Added interactable, animated doors.
- Implemented enemy alert mechanics, making combat feel dynamic and immersive.
The new enemy alert system is especially exciting to me. I was really amazed how this small change brought a sense of awareness to the game that makes it feel a lot more real.
I’m resting as needed, and hopeful about getting back to full speed soon. Thanks for following along, and we’ll see you next week!