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Map Tiles, Dip Pens, and Photoshop: Working on Traditional Illustrations for Video Games

This week, OgreWare had me redesign 30+ map tiles – isometric square sections of the map used in CAH – and luckily, I’m pretty quick with a dip pen, so that’s all done. I did want to talk a little about what we’re working on and why I’m re-drawing 30+ map tiles, when they were done before. The main reason is logistical in nature. The map in CAH is isometric, meaning that it’s based on squares, but from a 3/4 […]

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